Pimu ABC & 123
Letters and numbers that wiggle back.
SILKBYTE is an independent game studio. We started with the youngest players — and there’s a whole shelf of games on the way, for every age.
We started with the youngest players. Next come games for everyone else: empires to build, airports and football clubs to run, lines to hold and boards to clear. Five genres, and every game is its own world.
Tap. Hire. Grow.
Start with one plane, one field or one hotel room, hire managers, upgrade everything — and your empire keeps growing even while you’re away. One genre, seventeen very different worlds.
Your empire, live
$0earned while you read this
Buy planes, open routes, fill every seat.
From one runway to a global hub.
Hire doctors, open wards, cure everyone.
From a garage startup to a skyscraper HQ.
From a food truck to a famous kitchen.
Fields, barns and a harvest that never stops.
Fleets, depots and deliveries on time.
From a roadside motel to a five-star tower.
Stock shelves, open tills, beat the queue.
Build rides, shorten queues, keep them smiling.
Lay track, link cities, run on time.
Cranes, containers and ships from everywhere.
Dig deeper, haul more, strike gold.
Assembly lines, from first bolt to showroom.
Cast, shoot and premiere your blockbusters.
Screens, popcorn and a full house every night.
Build rockets, launch satellites, reach Mars.
One airport. One club. Every call is yours.
Slower, deeper games. Pick one airport and grow it into a hub: build terminals, sign airlines, plan the connections. Buy a football club and fill the stadium, or start out as an agent with one teenage client. Nothing to wait for. Just decisions, and a season to win.
Your desk
Budget $5.0M
Reputation 50
Choose one airport. Build terminals, sign airlines, master the connections.
Buy the fleet, plan routes and timetables, outfly the rivals.
Buy a struggling club, hire the coach, build the stadium.
Scout a teenager, sign him, talk him all the way to the top.
Hire the drivers, build the car, chase the championship.
Sign unknown bands, book the tours, land the first hit.
Hold the line. Take the map.
Plant defenders and hold back the horde, raise towers and break the rival’s base, or claim the map one tile at a time. Easy to start, hard to put down — and every match plays out a little differently.
Claim the map
Tap a tile next to yours. The rival moves as soon as you do.
Plant your garden of defenders and hold five lanes against the zombie horde.
Build towers, send troops, break the rival’s base before it breaks yours.
Claim the map tile by tile, cut off the enemy, win the land.
Build the maze, upgrade the towers, survive one more wave.
Aim. Dodge. Survive.
Short, punchy shooters made for a phone, from twenty-minute survival runs to one perfect long shot. Controls that feel right under your thumb, and bosses worth remembering.
Tap the targets
Fifteen seconds. Hit as many as you can.
Auto-fire, dodge, level up, last twenty minutes.
Two thumbs, tight rooms, big bosses.
One shot, one target, a whole city to watch.
Board up the house and make it to sunrise.
Match. Pop. One more level.
Rolling marble chains, sparkling gems, bubbles and blocks: the arcade classics, rebuilt with hand-made levels and the kind of polish you can feel in every pop.
Pop two or more
Fire marbles, match three, stop the chain before it rolls in.
Swap the gems, set off cascades, chase the big combo.
Aim, bank off the wall, drop the whole cluster.
Fit the pieces, clear the lines, keep the board alive.
Working titles. Each one its own game — new world, new rules, not a reskin.
Our first game
Kids · Ages 2–7
Pimu: Coloring for Kids
Paint never goes outside the lines. Tap to fill, or color freely with a brush, pencil or spray — and Pimu the kitten cheers every finished picture.
Big buttons, no reading needed, nothing to get lost in.





Works offline. Every picture included.
Pets
Forest Friends
On the Farm
Wild Animals
Under the Sea
Dinosaurs
Fairy Tales
Bugs & Garden
Vehicles
Winter Holidays
Space
Construction
Yummy FoodOur second game
Kids · Ages 2–7
Pimu Puzzles
Bring a piece close and it snaps right in. Climb an island map from 4 big pieces to 16 — and Pimu the explorer cheers every puzzle you finish.
One island, one puzzle. Each row a little harder than the last.





Our third game
Kids · Ages 1–5
Pimu Piano
Eight rainbow keys, six instruments and twelve songs in a picture book. The next key glows, and any key plays the right note — so even the smallest fingers make music, while Pimu the musician dances along.
Six instruments, twelve songs and one very happy kitten.






Our fourth game
Kids · Ages 2–6
Pimu Kitchen: Cooking for Kids
Pancakes, pizza, ice cream, dumplings and more: 24 dishes in six kitchen cabinets. Every step works with a simple tap, nothing burns and nothing spills — and then Pimu the chef tastes the dish and pulls a funny face.
Six cabinets, 24 dishes and a chef who tastes every one.






Our fifth game
Kids · Ages 1–4
Pimu: Animal Sounds for Kids
A cow in a meadow, a steam train, a doorbell, the patter of rain: real recordings, not beeps. Tap a sticker and hear the animal itself — tap again and the baby answers. Pimu listens along in his big headphones.
Six sound wheels, one screen, no menus — nothing to break and nowhere to get lost.






In the workshop
A whole family of games is on the way — for toddlers, for kids, and for grown-ups too. Working titles, real ideas. Go on, poke them.
Letters and numbers that wiggle back.
Calm, cozy, one little square at a time.
We’re also building games for grown-ups: idle tycoons, manager games, strategy, action and puzzles — from airlines and football clubs to marble shooters. Bigger worlds, same care. See the lineup
The studio
We make games the way we’d want them made for the people we love — calm, honest and beautiful. No ads for kids. No tracking. No tricks. Just good play, for little hands first and for everyone next.
Our kids’ games never show ads. Not at launch, not later.
No accounts, no analytics, no tracking in our kids’ games. Pictures and progress stay on the device.
Free to try, one clear price, nothing sneaky. Purchases sit behind a grown-up gate.
Fewer things, made well, and kept fresh with regular updates.